Bug Report: $001-Whatever

Maurice Raptor

Green day rules!
Staff member
I believe it's not a bug, let me explain.

The engine uses a specific animation set so the game can do running and idle animations(plus the diagonal animations), so if you use a regular spritesheet it wont find the animations excluding the idle one. When that happnens it doesnt show them.
1652383725457.png
1652383732362.png
the default animations have the correct format so you can copy, paste and edit those.
If you wanna use bigger sprites you can do the following steps.

  1. open the file on photoshop or any proggram you can get this to work with (I couldnt do it with paint or paint.net, but I could with photoshop. I dont get why but I think its gotta do something with photoshop's ability to understand actual pixels).
  2. now you have to calculate the size you want it to be changed to. The calculation is (new sprite size multiplied by 12 for the widht. and new sprite size multiplied by 8 for the height. If you want it to be 48x48 then do 48*12 and 48*8 respectibly.
  3. finally resize the file to the results you got. for example, 48x48 would be 576x384 pixels. If you're using photoshop, you should change the resample option to "nearest neighbour" so it doenst blur the image out.

Alternativelly, if you dont want the animations, just remove the following scripts and try using regular spritesheets:
  • VE_8-Directions
  • Galv animations
If whatever method doesnt work tell me and I'll try and help you again. Sorry for the inconvinience.
 
I believe it's not a bug, let me explain.

The engine uses a specific animation set so the game can do running and idle animations(plus the diagonal animations), so if you use a regular spritesheet it wont find the animations excluding the idle one. When that happnens it doesnt show them.
View attachment 1744
View attachment 1745
the default animations have the correct format so you can copy, paste and edit those.
If you wanna use bigger sprites you can do the following steps.

  1. open the file on photoshop or any proggram you can get this to work with (I couldnt do it with paint or paint.net, but I could with photoshop. I dont get why but I think its gotta do something with photoshop's ability to understand actual pixels).
  2. now you have to calculate the size you want it to be changed to. The calculation is (new sprite size multiplied by 12 for the widht. and new sprite size multiplied by 8 for the height. If you want it to be 48x48 then do 48*12 and 48*8 respectibly.
  3. finally resize the file to the results you got. for example, 48x48 would be 576x384 pixels. If you're using photoshop, you should change the resample option to "nearest neighbour" so it doenst blur the image out.

Alternativelly, if you dont want the animations, just remove the following scripts and try using regular spritesheets:
  • VE_8-Directions
  • Galv animations
If whatever method doesnt work tell me and I'll try and help you again. Sorry for the inconvinience.
I found that you can delete only Galv Direction to fix the problem
 
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