Curb Sandbox

Maurice Raptor

Green day rules!
Staff member

I've been working on this as a hobby to keep my mind sharp while I practice singing.

It's made in Game maker 8.0 (so legacy GM). I made it mostly on my own with help of some tutorials. It randomly egnerates simple worlds (not infinitely sized like minecraft, it's more like terraria in that sense). It can make three different world types right now, forest, snowy and desert. Although it is possible to add more biomes if I want to. It has the following features:

*randomly generated worlds.
*water, trees and lava
*goat mob, which can be hunted and have its meat cooked in lava to heal the player.
*inventory system.
*breaking tiles
*placing tiles
*crafting (although only possible to make a single thing, which is a floor tile.
*enemies that harm you
*meat items to heal

there are still some kinks to work out, mostly with the inventory, which sometimes randomly overflows to negative numbers xD
 

Maurice Raptor

Green day rules!
Staff member

Here's a second early build. It's stable enough to not break on camera this time xD

additions include:

*temporary removal of other biomes (will add them back when the main one is completed)
*more crafting recipes
*improvements to the crafting UI, as in now you get a text telling you the required items to craft
*main menu screen
*game saving
*control screen
*completely revamped world generation (which includes proper rivers and lava lakes, and grass)
*added variation to the tree sprites
*improved wood texture
*glass
*stone
*sand
*any wood broken (included ones placed by the player) now drop 4 wood instead of 1. This is to make wood a sustainable resource.
*improved lava and water textures.
*void machine: a craftable tile that destroys anything that's placed next to it. (useful for getting rid of items you don't want anymore)
*container: a craftable tile that can store any stack form your inventory. each container works as an extra craftable slot you can access by right clicking said tile.
*OPTIMIZATION SYSTEM: The game now deactivates every single instance outside the camera view for improved performance
 
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Maurice Raptor

Green day rules!
Staff member
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Small update: colored tiles!!!

To get them you have to find a new colored mob that drops uncolored tiles. You can craft those into colored ones.
 
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Maurice Raptor

Green day rules!
Staff member
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I implemented writtable signs!!!!
There are still some quirks to work on, but hey! They work! (kinda, if you write something too long, it goes outside the screen)

EDIT: SCRATCH THAT LAST PART, IT WAS AN EASY FIX. IT NOW CAPS TO 30 CHARACTERS:
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Maurice Raptor

Green day rules!
Staff member
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OK So, three smaller updates:

1. Trees now have a 1 out of 3 chance of droping 16 saplings, making them now a replantable resource.

2. Chests! They drop a random item drawn from a chance pool and respawn at a random ammount of time. If you right click them, the respawning will be disabled.

3. Sprinting: Press shift to increase the movement speed by 1.5!


Smaller updates include:
*Fixed the depth of the cursor
*Changed the position of the ammount indicator in both inventory and containers so that it doesn't overflow.
 

Maurice Raptor

Green day rules!
Staff member

Cats have been added!

For now all they do is follow you when tamed with a fish, and sit when tamed and right clicked.

There are 20 types of cats to find!
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Maurice Raptor

Green day rules!
Staff member

I decided to continue working on this, again, for fun.

I updated the game to add sounds. Do you guys like how its going? If so I'll keep this style. (I had issues with the sounds so I had to port the project to GMS1.4. I'm going for a flash game vibe.
 

Maurice Raptor

Green day rules!
Staff member
Game future plan (NOT PROMISING THIS WILL EVER HAPPEN)

Biomes:
Each world will have a limited size, so when creating one you choose a biome type, which will encompass the whole map.

Each biome type has a different set of mobs, tiles and challenges to face.

Progression:
The game starts as a small sandbox. You build a house, adopt a kitten, kill mobs, etc. You end up trying out more complicated recipes each time, until one of them summons a BOSS FIGHT. When you manage to defeat said boss, you unlock a new item, which can be used to either improve your character (making him stronger, faster, etc) or to unlock new mechanics, such as automation for resources, new mobs in the map, new tiles, new resources, etc.

Eventually, you face new bosses and unlock new stuff, and the map starts to get more and more filled with stuff you built until you can't physicallty add more stuff to your world, which is when you completed the game. From there on you can either start from scratch and try a new progression path, or even a new biome type, which would have its own progression path.
 

Maurice Raptor

Green day rules!
Staff member
Great Work on your project so far! Ill keep an eye on it as it progresses interestingly!
Thanks! What worries me about this project is that as proud of it I am, it doesn't have a point, neither an identity. So i don't think I can work on it as it's just minecraft but worse in every way
 

Maurice Raptor

Green day rules!
Staff member

I've officially entered this project on pre-alpha! (ignore the indev text xD)

New features in pre-alpha 0.1 are:

NEW INVENTORY SYSTEM!

Thanks to this, the game is now actually fun to play! Press "E" to open the inventory, if closed youll be able to use the number keys to switch in your hotbar and right click to use the selected item. When the inventory is open, you can move items from place to place, "shift click" them or divide their ammounts. Items now stack to 99 max, as opposed to the unlimited stacking of the previous system.

Mob respawning.
All mobs now respawn after some time when they die. If you place a tile where they once spawned, they won't respawn anymore, that way mobs wont respawn inside your builds.


This update took TOO MUCH TIME. I couldn't work arround the inventory system, so credits to Riad EN on YT for the tutorial. Also, game maker god damn crashed and I lost all my work, as I was porting the entire game to a new project file. Luckily I was able to restore it.

Hope you guys like this :)
 

Maurice Raptor

Green day rules!
Staff member
New Tile! Welcome, the Entity Spawner!

Respawning mobs were really annoying, so I disabled that. Now, if you want to get more mobs in your map, you'll ned this item!

Combine a void machine with ghost meat and you'll get an entity spawner, which when turned on will spawn mobs every 120 frames!

You can switch it on/off with the middle click!

zHvMkbp.gif
 

Maurice Raptor

Green day rules!
Staff member
PRE-Alpha 0.2

CHANGELOG:

* ADDED BASIC PROGRESSION
* ADDED COLORING BENCH
* ADDED RESEARCH BENCH
* ADDED UTILITY BENCH
* ADDED VOID PARTICLE
* ADDED REINFORCED STONE
* ADDED REINFORCED WOOD
* ADDED CREATURE ESCENCE
* CHANGED UP SOME RECIPES TO INCORPORATE NEW ITEMS
* ADDED DUPER
* MADE THE SIZE OF CRAFTING MENU FONT SMALLER


FEATURE SHOWCASE:



I now have plans for this game's future. Although I can't promise I'll follow through with them, at least until we enter alpha.
 
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