Gameplay Feature: Learned Trades

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Premise:

As opposed to the reliance of acquiring PSI to use in the Dungeon Section, the Onett Section has a more community-based approach in individual growth in the form of “Learned Trades”.

Trades allow an individual to contribute to a society, in various manners such as plumbing or being knowledgeable in history.


Acquiring Trades:

The Player acquires trades through peer experience, effort, education, examination, & evaluation.

Like for example, the Player is opportunitied in the beginning of the game to learn a high trade by degree through going to classes in Onett University.


Trade Groups:

The are four main groups of trades with various conditions in acquisition:

-Service Trades: The easiest to level as it relies only on experience. (Brown)

-Labor Trades: Requires experience, effort, education, but without examination. (Red)

-Scholarly Trades: Requires experience, effort, education, and examination. (Gold)

-Administrative Trades: The hardest and meant for the endgame, Requires effort, education, examination, & continuous evaluation. (White)


Types of Learned Trades:

Service:


-Delivery (Picky’s Picks)

-Food Preparation (Picky’s Picks)

-Community Service (Picky’s Picks)

-Social Interaction (Picky’s Picks)


Labor:

-Industrial Maintenance (Picky’s Picks)

-Beautification (Picky’s Picks)

-Agriculture (Picky’s Picks)

-Construction (Picky’s Picks)


Scholar:

-History (Institution: Academia)

-Art (Institution: Academia)

-Law (Institution: Academia)

-Philosophy (Institution: Academia)

-Health (Institution: Medical Academia)

-Finance (Institution: Financial Academia)

-Computer Science (Institution: Technological Academia)

-PSI (Institution: Extrasensory Academia)


Administrative:

-Militant Commander (Sidequest: Hippie V. Burger)

-PSI Trainer (Sidequest: Bigfoot Resort)

-City Servant (Sidequest: Church of Porky)

-Corporate Board Member (Sidequest: Next Generation of Sharks)
 
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