Psychic Player Perks (Demo ver. Identity)

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Premise:

Psychic Player Perks are an Universal Power Measurement for the Player in both the Onett Section & Dungeon Section that substitutes an traditional Level Up System in addition to acquiring PSI powers.

The Psychic Player Perks is represented as a Grid with different kinds of Perks to Level Up through the Completion of Various Activities.

The Stat-Quests of Educational Expansion, Strong’s Gym, and the Metamorphosis Emporium play a key role in the power advancement of the main fields of Power, S’mutation, and Intelligence.

As the perks are leveled up, the Player’s total Power Level increases, as well as individual ones pertaining to Power, S’mutation, and Intelligence.


Prerequisite Conditions to Unlock:

After the completion of Paula Date 2 during Chapter 4, the ability to access the Psychic Player Perks Chart unlocks at the beginning of Chapter 5.

Note: Not all perks are available at the start, as the Player has to go through a story evolution of ascending to greater states of being in order to obtain the other perks:


Psychic States of Being:

PSI User


-Tapping into the Traditional Earthbound Magic System

-Chart Unlocks in Chapter 5

-Starting Perk Progress will reflect previous decisions in made in Chapters 1-4


PSI Esper

-Tapping into an Ascended Spiritual State, with abilities like Telepathy shown only before by Paula in Earthbound

-Chart Unlocks in Chapter 6

-Demo ver. Kittora Addition


PSI Ascendent

-Tapping into Cosmic Levels of Immense Power with World Shattering Implications

-Chart Unlocks in Chapter 8

-Demo ver. Rise of Pig King addition


Perks:

Power:


Body Strength/Durability Perk


-Leveled up through Exercising at Strong’s Gym


Acquired Labor Trades Perk

-Leveled up by Acquiring Labor Trades (Picky’s Picks)


Dominance Perk

-Leveled up through Dominating Opponents


Commander Perk

-Leveled up through Army Progress


Spiritual Efficiency Perk

-Leveled up through a Paula Dating Mode

-Unlocks at Esper Rank


Amplification Perk

-Leveled up through Dungeon Floor 3’s gimmick

-Unlocks at Esper Rank


City Perk

-Leveled up through City Progress

-Unlocks at Ascendent Rank


Planetary Strength Perk

-Leveled through a feature introduced in Chapter 8

-Unlocks at Ascendent Rank



S’mutation (Transmutation):

Bodyswap Perk


-Level up through Dungeon Floor 1’s Body Swap Mechanic


Metamorphosis Perk

-Level up through the Metamorphosis Emporium Stat-Quest


Disciplinary Perk

-Leveled up through Kittora’s Training Progress

-Unlocks at Esper Rank


Cosmic Spirituality Perk

-Leveled through Acquiring Ownership of Happy Magicant

-Unlocks at Ascendent Rank



Intelligence:

Social Intelligence/Friendship Perk


-Leveled Up through Social Interaction/Friend-making


Learned Service Trades Perk

-Leveled up through Learning Service Trades (Picky’s Picks)


Learned Scholarly Trades Perk

-Leveled up through Learning Scholarly Trades (Educational Expansion/Academia)


Debate/Persuasion Perk

-Leveled up through Dungeon Floor’s 2 Mechanic


Hypercognitive/Telepathy Perk

-Leveled up through living experiences as others

-Unlocks at Esper Rank


Creationist Creativity Perk

-Leveled up through Dungeon Floor’s 4 Mechanic

-Unlocks at Esper Rank


Corporate Perk

-Leveled up by Corporate Progress

-Unlocks at Ascendent Rank


Hyper Intelligence Perk

-Leveled through a feature introduced in Chapter 8

-Unlocks at Ascendent Rank


Note: Since the Player is a Specialist in Power + Intelligence, it’s a 40-20-40 split between the fields of Power, S’mutation, and Intelligence.
 
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