Premise:
I recently 100%ed Xenoblade Chronicles 3, and I would like to share my thoughts on it.
Story:
-The Story was Amazingly written, definitely on the same par as the original Xenoblade Chronicles, for the most part.
-The only downside is towards the final act, when it’s mostly spectacle and little to no lore substance.
-I like how the story treated itself more seriously akin to Xenoblade 1, rather than the shameless parody that was Xenoblade 2.
-I’m surprised how loose they played with the fanservice, as I would’ve thought they would’ve been a bit more explicit especially in the last act.
-Chapter 3 to Chapter 6 is the high mark of the game.
Characters:
-The Main Cast including their traveling nopons were all interesting characters that all feel personally involved in the game’s struggle.
-Noah has a great voice, although some takes seem out of form.
-The explanation of how Noah’s swords worked felt rough and not that good of an explanation. The sword of origin and sword of the end could’ve been explained better too.
-Both Mio & Lanz have great character arcs that show maturity in their characters.
-Eunie and Taion felt more influential than Lanz and Sena, but lacked the sense of chemistry between the two of them.
-Sena feels the weakest out of the main six, as her struggle is not that well conveyed. She also felt cheated as her Ascension Quest was given to Ghondar.
-The heroes are far much more interesting than the Xenoblade 2 blades by a lot and I like how their stories actually interconnect with the game’s plot.
-Out of the heroes, Zeon and Alexandria have my favorite voices, Triton is my favorite comic relief, Valdi has my favorite character interactions, Gray has my favorite class, Ethel and Melia look the nicest, and Ashera has my favorite hero quests.
-Isurd has a strange voice.
-Miyabi seems like an odd choice for a hero, especially when other characters like Kite and Mwamba don’t have hero status despite having as much of a character. It really feels like she had a bigger role during development, but was restricted.
-Ghondor is a character I despise seeing on screen, as she is really unlikable. Her constant vulgarity, rudeness to everyone, and high pitched tone of entitlement make her unbearable to deal with. Not sure why the developers gave her a such a large role.
-The Consuls were a great idea of an antagonist group as they reminded me a lot of Soviet commissars that get attached military units to control them politically.
Gameplay:
Unlike Xenoblade 2, Xenoblade 3 actually feels like a Xenoblade game. The aesthetic of exploring wide areas with the type of music felt a spiritual successor to a nostalgic feeling I hold from Xenoblade 1.
-Definitely feels like the content was laid out well throughout the game, as there are plenty of side quests to complete between main story objectives.
-I say the pacing was really good and really feels like the game took over a course of about a year.
-The world map is the best in the series, as it’s really big and there plenty to explore, and since it’s a connected world rather than separate titans, traversal is optimized.
Setting:
-The Colonies were a great idea for smaller scaled settlements with each a different ideals.
-On the other side, The City has problems. For the only really non-outskirts hub to itself, it’s layout and aesthetic is mediocre. Having the big central city be postmodern and “normal” is contrary to why someone would escape into gaming. At least with the lore it makes sense for it to be a depraved environment due to its history and self-restraint, I would’ve like it have been a bit more colorful, aristocratic, and futuristic like the character “Masha”.
I recently 100%ed Xenoblade Chronicles 3, and I would like to share my thoughts on it.
Story:
-The Story was Amazingly written, definitely on the same par as the original Xenoblade Chronicles, for the most part.
-The only downside is towards the final act, when it’s mostly spectacle and little to no lore substance.
-I like how the story treated itself more seriously akin to Xenoblade 1, rather than the shameless parody that was Xenoblade 2.
-I’m surprised how loose they played with the fanservice, as I would’ve thought they would’ve been a bit more explicit especially in the last act.
-Chapter 3 to Chapter 6 is the high mark of the game.
Characters:
-The Main Cast including their traveling nopons were all interesting characters that all feel personally involved in the game’s struggle.
-Noah has a great voice, although some takes seem out of form.
-The explanation of how Noah’s swords worked felt rough and not that good of an explanation. The sword of origin and sword of the end could’ve been explained better too.
-Both Mio & Lanz have great character arcs that show maturity in their characters.
-Eunie and Taion felt more influential than Lanz and Sena, but lacked the sense of chemistry between the two of them.
-Sena feels the weakest out of the main six, as her struggle is not that well conveyed. She also felt cheated as her Ascension Quest was given to Ghondar.
-The heroes are far much more interesting than the Xenoblade 2 blades by a lot and I like how their stories actually interconnect with the game’s plot.
-Out of the heroes, Zeon and Alexandria have my favorite voices, Triton is my favorite comic relief, Valdi has my favorite character interactions, Gray has my favorite class, Ethel and Melia look the nicest, and Ashera has my favorite hero quests.
-Isurd has a strange voice.
-Miyabi seems like an odd choice for a hero, especially when other characters like Kite and Mwamba don’t have hero status despite having as much of a character. It really feels like she had a bigger role during development, but was restricted.
-Ghondor is a character I despise seeing on screen, as she is really unlikable. Her constant vulgarity, rudeness to everyone, and high pitched tone of entitlement make her unbearable to deal with. Not sure why the developers gave her a such a large role.
-The Consuls were a great idea of an antagonist group as they reminded me a lot of Soviet commissars that get attached military units to control them politically.
Gameplay:
Unlike Xenoblade 2, Xenoblade 3 actually feels like a Xenoblade game. The aesthetic of exploring wide areas with the type of music felt a spiritual successor to a nostalgic feeling I hold from Xenoblade 1.
-Definitely feels like the content was laid out well throughout the game, as there are plenty of side quests to complete between main story objectives.
-I say the pacing was really good and really feels like the game took over a course of about a year.
-The world map is the best in the series, as it’s really big and there plenty to explore, and since it’s a connected world rather than separate titans, traversal is optimized.
Setting:
-The Colonies were a great idea for smaller scaled settlements with each a different ideals.
-On the other side, The City has problems. For the only really non-outskirts hub to itself, it’s layout and aesthetic is mediocre. Having the big central city be postmodern and “normal” is contrary to why someone would escape into gaming. At least with the lore it makes sense for it to be a depraved environment due to its history and self-restraint, I would’ve like it have been a bit more colorful, aristocratic, and futuristic like the character “Masha”.